AI Insights · Timothy · June 2025
Top Boxing Games on Android in Europe: Q2 2025 Performance
Explore the performance trends of the top five boxing games on Android in Europe during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the performance of boxing games on the Android platform in Europe displayed diverse trends across downloads, revenue, and active user metrics. According to data from Sensor Tower, the top five boxing games exhibited varying degrees of success.
WWE SLAM by Topps® Card Trader saw its weekly revenue fluctuate, peaking at around $20K towards the end of June. However, downloads were minimal, with a notable spike to 306 in early June. Active users showed a modest increase, reaching nearly 300 in mid-June before settling at 174 by the end of the quarter.
WWE Mayhem experienced consistent weekly revenue, with a notable increase to $4.6K in the last week of June. Downloads peaked at over 12K in mid-May, while active users decreased from approximately 18K to 12.8K over the quarter.
Boxing Star: Boxing Fight Game maintained a steady revenue stream, ending the quarter at roughly $3.1K. Downloads were highest in early April at 9K, while active users declined from 12.5K in March to 7.8K by the end of June.
Burrito Bison: Launcha Libre reported a surge in revenue in early May, reaching $4.2K, before stabilizing. Downloads peaked at 7.5K in early May, and active users increased from 32.8K in March to over 40K in June.
Real Boxing 2 saw significant growth in downloads, reaching 36.7K by the end of June. Revenue remained relatively stable with minor fluctuations, while active users rose from 43.8K in April to over 70K by the end of the quarter.
These insights highlight the dynamic nature of the boxing game market on Android in Europe. For more detailed analytics and trends, visit Sensor Tower.